There isn’t a huge amount of content and the controls being fun can frustrate you a little if played for too long. I will say that the game is best played in short bursts because it does still get repetitive somewhat quickly. Everything from movement to the great combat elements is kinda silly and when you combine that with the presentation of the game you end up with the almost perfect party game. Thankfully Gang Beasts finally arrived on the Xbox One and while it's not perfect, we can all enjoy a laugh and fun in the gameplay.
I enjoyed the combat because not only is the movement fun but taking out your friends is always rewarding so you can trash talk during the process. I looked at the site that showed all supported controllers, and one of them was "Playstation Vita PSM".Gang Beasts does have a bit of a learning curve to say the least, and while I never thought this game was going to release on the Xbox One it Gang Beasts does have a bit of a learning curve to say the least, and while I never thought this game was going to release on the Xbox One it finally has. We are working to add support and a GUI for custom input mappings and support for multiple players to play on the same keyboard (we don't suggest playing with multiple players on the same keyboard unless you have an anti-ghosting keyboard or similar hardware as the key ghosting limitations of most keyboards will cause some key press to not register). When I use pc controllers only, the controller IDs start from the fifth slot (with the first four taken by the XInput allocation, if I understand the article)įor reference it is not currently possible to play with multiple players on the same keyboard in the Early Access builds (which use a different input framework to the pre-alpha builds). It seems to be consistent that my xbox360 controller works but my pc controllers don't - based on the speculation on that page. Just saw this article on Gallant website. I love the game and am genuinely disappointed that such a fundamental critical feature is proving to be problematic.
#Gang beasts pc controls manual#
Isn't that the whole point of hardware abstraction?Įven a manual configuration text file to get the controller library to read the Window's controller API would be an acceptable solution. I understand that cross-platform support is important - but I am genuinely surprised that in the Gallant InControl libraries have specifically named controllers and cannot just fallthrough to the Window's standard game controller abstraction layer. Note that the gamepad does register with Window's own Game Controller control panel - with buttons and the analog sticks being detected successfully. No input mapping is in place - just a straight-out-of-the-box USB PC gamepad plugged straight into the PC. Originally posted by glumjamesbrown:We are using a third party framework (InControl from Gallant Games) to standardise controller input mappings for various platforms, the framework has official support for the following controllers:
#Gang beasts pc controls full#
Keyboard and Mouse (with the default control scheme listed in the guide at įor a full list of support controllers see the list at Īre you using any input mapping or routing software that could be hijacking the input from your controllers?įor reference it is not currently possible to play with multiple players on the same keyboard in the Early Access builds (which use a different input framework to the pre-alpha builds).
#Gang beasts pc controls free#
SteelSeries Free (Windows, Mac, and Linux) Logitech F710 controllers (Windows and Mac) Logitech F310 controllers (Windows, Mac, and Linux) Playstation 2 controllers (Windows with hardware adapter) Playstation 3 controllers (Windows, Mac, and Linux) Playstation 4 controllers (Windows, Mac, and Linux) Xbox 360 controllers (Windows, Mac, and Linux) Xbox One controllers (Windows with compatible drivers)
We are using a third party framework (InControl from Gallant Games) to standardise controller input mappings for various platforms, the framework has official support for the following controllers: